RAAD Robo-Graveyard
A downloadable game for Windows and macOS
We wanted to create a technologically advanced world revolving around an out of date technological junkyard. The junkyard is littered with a variety of robots and trash varying from futuristic to retro. A key aspect of the junkyard is the factory that is creating new robots by parts from the junkyard. Keen players will also notice a lousy futuristic city off in the distance that no one would want to live in; that's what were trying to escape after all.
You will notice that you have a full set of movement controls from walking, running, crouching, and jumping. Furthermore you can also pick-up some of the interactable objects with the "E" key.
A Bit More About Team RAAD:
Amanda Tateo is the Project Producer & an Asset Developer
Amanda is on the verge of a mental breakdown as a result of being the Project Producer for Team RAAD. Amanda will is in charge of organizing the ideas and helping collect everything into a comprehensive idea and coordinating communication between members. Amanda used photogrammetry to create some unique hybrid robot assets.
Rizza De Leon is the Lead Designer & an Asset Developer
Rizza is doing Rizza things, including being the Lead Designer. Rizza mapped out the design of the Junkyard and made sketches for the world being created and its contents. Assets created include robots and the junkyard perimeter fence.
Darius Rudoi is the Lead Unity Designer & an Asset Developer
Darius is THE MAN and also happens to be the the Lead Unity Designer. Darius ensures assets are compatible and optimized for usage in the unity environment, along with the initial creation of the unity world. Darius also modelled the factory and other assets for the environment.
Albert Perez is the Lead Interaction Designer & an Asset Developer
Albert hates having a life so he is the Lead interaction designer. Albert is responsible for animations and interactions that users will experience within the world. Albert also is also assisting the Unity Developer in finalizing the world and making sure nothing breaks (p.s. something always breaks). Albert also created some of the robot models littered around the world.
Additional Assets Used-
City Buildings in Distance: https://free3d.com/3d-model/sci-fi-city-83682.html
Various Kitbashing Assets: https://adrianrutkowski.gumroad.com/
First Person Controller: https://assetstore.unity.com/packages/tools/input-management/mini-first-person-c...
Rain SFX:
Status | Released |
Platforms | Windows, macOS |
Author | This is for class |